using BruteForce.UserInterface.Abstracts;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace BruteForce.UserInterface.Panels


{
    public class CreateNewPlayerPanel : AbstractPanel
    {
        public CreateNewPlayerPanel()
            : base("CreatNewPlayerPanel")
        {
        }

        public override void Update(GameTime gameTime)
        {
        }

        public override void Draw(GameTime gameTime, SpriteBatch spriteBatch)
        {
        }

        public override void AfterLayout()
        {
        }
    }
}